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Warzone 2100
Warzone 2100














Once the base is flat, build the oil derrick, and stick a factory up here too. By the time you find heavier bodies and armor to supply it with, you will also have other weapons you might like more, so. Using it or not is your preference it will work REAL well in upcoming stages against almost anything, but it's short range means it will also get most of the enemy fire centered on it. Upon demolition of this base, you will get the artifact for the Flamerthrower turret. Agains, your 8 tanks shouldn't have any issues.

warzone 2100

lets get started, shall we?Įdit by Zarel: Renamed and stickied topic.Īnother small base 2 guard towers, an oil derrick, a power plant, and a factory. Play the tutorial stage to get a feel for the game and it's menus. There are a number of things my guide won't be covering in great detail unit controls, for example. With these 3 handy, you should never be in a position where you find yourself saying "oh crap, I needed to start handling this X time ago!". I recommend no less than 3 save games one you take right at the start of a stage, one that you keep saving over as the stage progresses, and one right when you start "milking" a stage's timer after completing the objectives. This game has a number of twists in it, twists that, even if you read this guide, you will find yourself wishing you had prepared for. Like many games, saving before doing something is a good way to make sure you don't do something. I'll state times when you may wish to use something else. In all but specific cases, Retreat at Medium is what you want your units set at. By having units retreat back to base, having enemies still try to shoot at them while they retreat, and the rest of your force shooting at, and enclosing, said units as they futilly try and do so, not only can you save your own units, you can pull off major cases of surrounding enemy troops.

warzone 2100

One of your options you can give to your units is for them to run if their health gets too low (50%/red, or 75%/yellow, specifically). Here is a breakdown of what experience gives. Tenured units end up being quite a bit better than their non-tenured equivalents in a Multiplayer game, this is usually not too useful, as most MP competitors know to specifically strike against high-EXP units first but against the CPU in the campaign, having a force of heroic tanks is AMAZING. Units in this game accrue experience as they get killshots (and commanders get it from anything their attached units kill). Falling behind in this can lead to you finding out that you REALLY wish you had access to something in the next stage, butnow find yourself an hour away from having. Whether just letting your cash tick up, recycling-replacing your forces with new technologies, or setting up defenses at key locations (for base-missions anyway), you can use the extra time on one mission to make your life on further ones easier.īut mostly, the reason you want to prevent stages from ending is so that you can research all the techs you get in a given stage. This is, as any WZ vet will tell you, the MOST important aspect to your strategy.Īll stages (save the very first and last) have a timer on them so in some stages, you'll find yourself wishing you had more time, and on others, you will think you had "too much". Vital Strategy #1: Use up every second of your per-stage timer.

warzone 2100

well, and mine, since as I type, I am letting my power tick up on stage Alpha1. Trust me, I am typing this out for your benefit.

warzone 2100

But then again, expert WZ players probably wouldn't be reading a guide.

#Warzone 2100 free#

You may feel free to ignore these as you wish expert WZ players can make do without some of these and still win the game. There are some general strategies that you need to know to maximize your Campaign Gameplay experience.














Warzone 2100